There was a loud belching noise and the members of the Bad Movie Night Club looked up from their computers, tools and tasks, immediately recognising the Call to Arms.
We gathered in Larry’s basement and picked over the collection, before finding one that we had to watch just for the title alone: Jesse James Meets Frankenstein’s Daughter.
A 1966 endeavour, this film stars nobody important, except Jim Davis, who went on to fame and fortune as Jock Ewing Sr. on Dallas and probably tried to get all the prints of this picture destroyed.
JJMFD displays many qualities we look for in a bad movie. Permit me to enumerate.
The premise is that JJ, on the run from the law, holes up with a Goliath-sized Sidekick in an old monastery in middle of Arizona inhabited by none other than the grandson and granddaughter of the original Dr. Frank.
That’s right. You spotted it too, didn’t you? The title refers to Frank’s daughter, not his granddaughter! Continuity errors right from the get-go! What fun!
The people who say things in this movie (You can’t call them actors. Actors act.) grimace, pound on tables, gesticulate wildly and project all the emotion of ten-day-old noodle soup. The ones who play the dead bodies are actually the most convincing.
The special effects budget obviously came from the director’s leftover lunch money. In one gripping scene, as we’re introduced to the Frankie siblings (ostensibly, both are Viennese, but he speaks with a Spanish accent and she wavers between fake Transylvanian and fake British), the evil duo stare out of a window into the teeth of a ferocious thunderstorm. The wind effects are howling and the window shutters are banging wildly. So wildly in fact, that they move in different directions at different times at different speeds. Best of all, they stop altogether whenever anyone speaks!
Larry noticed a really low blood budget. Guys get shot in the heart and their shirts stain a little tiny bit. When the shirts are opened to treat the wound, glory be! There’s no more blood to be seen! Either cowboys clotted really fast or they all wore super-absorbent shirts.
Evil scientists get the coolest gear, too. Before the discovery of usable electricity, they’ve got equipment with switches and lights and widgets, all of which are powered, in true Frankie-movie style, by random lightning strikes. Best of all are the hats. You see, in order to awaken a Frankie-monster, you need the vibrations of a living brain to activate the artificial brain that’s been implanted into the victim. To get those good vibrations, our lucky participants wear metal baseball-batter hats painted in red, yellow and green stripes with two-foot-long beeble-boppers stuck to the top. Seeing a mad-scientist-gal wearing one of these while intoning “I am Dr. Maria Fronkenschtein! You vill do as I kommand!” just defies description.
It is, of course, the Big Dumb Sidekick who gets turned into the monster. He starts off life as Hank Tracy, but apparently, it’s just not stylish enough to have a monster named Hank. Dr. Maria changes his name to “Eegor! Your name ist Eegor! Remember zat!”
Remember the artificial brain? The bad guys take out Hank’s brain (“For sale! One brain! Low mileage! Hardly used!”) and replace it with one that Dr. Frank cooked up and that needs to have Epson salts dumped on it before it will wake up and start twitching like a defibrillated heart. At the very end of the movie, the Igor formerly known as Hank recognises his old compadres and refrains from squishing them. Question – If his brain was removed, how did he remember anything of his previous life? There were many theories bandied about after the movie. My two favourite are “Necessary plot gap,” and “Hank had a second, dinosaur-style brain at the base of his spine to work his lower limbs and the bad guys didn’t notice it.”
Topping almost everything else in this corndog are the Gratuitous Indians. The Heroine goes to the lake to get water. She’s dragged into the trees by an honest to goodness fringed-buckskin-wearing, howling, knife-wielding, bush-lurking Indian. Jesse springs to the rescue, there’s a short little fight and the Indian gets it. Then Jesse looks off-camera, says uh-oh and everyone ducks. Cut to a wide shot of about a dozen Indians riding hell-bent across the frame on pinto ponies, waving their rifles in the air and ululating wildly. I think some of them were even wearing war-paint. Jesse and the girl pop up again after they’ve passed.
That’s it. That’s all we see of them. One fight and one wide shot. One single, solitary scene that serves absolutely no purpose. They don’t show up again to rescue anyone, scalp anyone, become blood brothers with anyone, or any of the things that hideously stereotypical Hollywood Indians do. They were just there because if you’re filming a Western/monster movie in 1966 on a budget of $18.47, you need Indians and that’s all there is to it.
And really, who are we to argue with the director’s vision?
Come to think of it, we probably are qualified. We’ve seen more bad movies than he has.
For all its shortcomings, however, for all its flaws, one facet of JJMFD works. One aspect of this little movie leaps out to the viewer in a shining, transcendent burst of sublime joy. It’s the very last scene. The monster’s been laid to rest and the camera closes in on his grave marker. There, in rudely chalked lettering, is the epitaph, “Hank Tracy. He was Jesse James’ friend.”
We screamed. We cheered. We stamped our feet. They couldn’t act. They couldn’t find good direction in a toilet. They had the goofiest props and the lousiest special effects on record. But they put the goddamned apostrophe in the right place!
And that’s enough for me.
The sound of one hand clapping....